Every holder is a soldier in the arena. Your trades are your shots, on-chain, in real time.
Every $1 bought hits the boss for 100 damage. Bigger buys hit harder and call in a meteor at $1,000+.
Every $1 sold heals the boss 100 HP, it charges your soldier and stomps it flat in front of everyone. You forfeit loot for that boss. Buy back in to return.
Your soldier gains a level every hour you hold, up to 50. Each level adds 1% damage to every shot.
| Buy | Hit | Mult | Example |
|---|---|---|---|
| under $100 | Hit | ×1 | $40 → 4,000 |
| $100+ | Heavy | ×1.5 | $250 → 37,500 |
| $500+ | Critical | ×2 | $600 → 120,000 |
| $1,000+ | Giant crit · meteor | ×3 | $2,000 → 600,000 |
| HP | Phase | What changes |
|---|---|---|
| 100–70% | I · Festival | Standard damage, combo meter starts |
| 70–40% | II · Gravity | Meteors fall, combos last 12s instead of 8s |
| 40–10% | III · Enrage | Crits +25%, sells heal double |
| 10–0% | IV · Final Stand | Every buy is a crit, last hit gets a bonus |
Raid combo: buys chained inside the window stack +5% each, up to ×2. $RAID is a memecoin with a game attached. No promises, no intrinsic value.
Current boss · top 15 by damage. Sellers are removed.
Funded by creator fees on every trade, paid in SOL straight to wallets on the kill transaction. World boss weekends pay double.
Every kill spawns something bigger with a bigger pool. There is no final boss.
Saturday 00:00 to Sunday 23:59 UTC the campaign pauses and THE WHALE rises. Double loot and a fresh leaderboard.
Buy $RAID and your wallet is in the arena within seconds. Your first buy is your first shot.
Contract address revealed at launchBoss I has exactly as many HP as there are tokens. Fair launch on pump.fun, no mint authority.